Monday, October 25, 2010

Jenkins Chapter 3 for 10/26/10

1. What characteristics go into good world-making? It seems like most of the good examples from the chapter come from action/violent movies.

2. I find it really interesting that video games can changes a viewers "additive comprehension" of a movie by entering the "world" as a different character that they never really thought about during the movie. What are some ways one can watch a movie (without playing video games) that will result in additive comprehension?

No comments:

Post a Comment